What is Share IT?
SHAREIT is a 18 month running project that started january 1 under the PEOPLE Programme of the EU. In line with the aim of PEOPLE, SHAREIT contributes to reinforce the cohesion and social welfare in partners’ areas, through strengthening and forging solidarities between young people facing social/economical exclusion.
SHAREIT aims at empowering and enhancing self-confidence and self-esteem in order to foster an entrepreneurial attitude in this target group. SHAREIT aims to promote cohesion through making available the most innovative and performing ICT tools, courses and insights into technology to the socially and economically vulnerable groups.
SHAREIT aims to increase ICT related entrepreneurial opportunities, social participation and fully-fledged citizenship by focusing on identifying good practices in the frame of social and e-Inclusion policies in order to empower young people facing social and economical exclusion, and regional and national policy makers in a variety of tools in achieving the best possible framework to empower their future: young people. What constitutes vulnerable youth means something different in different member states; second generation migrant youth and their local counterparts in Venice, immigrant youth in Noord Brabant, Euro orphans in Timis and Krakow, immigrant and socially challenged native local youth in Stockholm.
We find different actualizations in different EU countries, but SHAREIT assumes that there is an underlying pattern: the risks of alienation and possibilities for social contact and possible social cohesion in social networks.
Navigation
Protocols: mapping the terrain, defining terms, and providing good practice models and dynamic assessment of community aims.
Methods and Models of Creative Practices (pilots): proposed technology structures and models of creation.
Modules (learning and training): Learning and Training modules.
Bridging (link-up): labs and events to test sample models (community models and technology tools) in dynamic hands-on environments, leading to the building of new bridges between projects, real and virtual worlds.
Flows: Dissemination models out from the project back into the community – web and live dissemination and publications as well as print reports.
The image 'Hope' is kindly provided by Konstantin Schmoelzer, who made it some time ago in an autonomous context.
Contact: Rob van Kranenburg
email
r.vankranenburg at fontys.nl



